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Devlog
Devlog #6
December 05, 2021
by
foxcat00
Welcome back to another edition of the Castlemancy Devlog! Let's get out the gate with a fairly important note: This update is fairly small, at least compared to the previous updates to the project. T...
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Devlog #5
November 27, 2021
by
foxcat00
Welcome back! This DevLog marks a full three months of part time development of Castlemancy, and while not a huge update, there's some new content and a few fixes we'll go over in this post. Lets star...
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Devlog #4
November 18, 2021
by
foxcat00
#Basic Update
Today marks the third full week that the Castlemancy project has been available online, and thus total development time is fast approaching 3 months. To kick off the log, first lets go over a few fixe...
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New Features November 11
November 11, 2021
by
foxcat00
#Update
It's been a long week, but fortunately some fairly large work has been made on the project. Fewer obvious bugs presented themselves this time. One wonders if that because the logic us more sound/secur...
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Update 11/3
November 05, 2021
by
foxcat00
Today marks the first real update on Castlemancy, and there's a lot that's been fixed and added as the project slowly grinds towards a functioning game. Most of the bugfixes were a few minor (if hilar...
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A first build
October 28, 2021
by
foxcat00
Today I've decided to upload and share a first build of a new game project: Castlemancy. A first person dungeon-crawler based on the classics from a bygone era. This first build has the basics of a ga...
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